“If you too are craving some adventure that’s a bit out of the ordinary, I can highly recommend visiting the world of Knights of San Francisco.”
– Jared Nelson (TouchArcade)
Simulated Combat Rendered in Text:
Knights of San Francisco Launching Today on the App Store & Google Play
SAN FRANCISCO – May 4, 2021 – Knights of San Francisco – a state-of-the-art text-driven RPG in which a young necromancer explores what remains of the ancient city of San Francisco – is launching today on the App Store and Google Play! Raise the dead, find your way through the ruins, and experience dynamic combat through Natural Language Generation (NLG) in this minimalist, black-and-white RPG with a foreboding setting that takes gamebooks into uncharted territory.
What if goblins, ogres, and dragons weren’t imagined? What if our ancestors were, unwittingly, foretelling the future? Find yourself in that future, centuries from now, among the ruins of what was once the 21st century – where these terrifying creatures roam freely…
A Weird Take on Interactive Literature
Knights of San Francisco is the labor of love of writer-programmer Filip Hracek and illustrator Alec Webb. Although this Egamebook can conceivably be completed in about 90 minutes (an “unapologetically short game,” in the words of Filip), it strives to leave you with more memorable experiences than most longer games. Knights of San Francisco is closer to tabletop role-playing games than traditional computer RPGs – doing away with numbers and graphics in favor of telling the player what’s actually happening the way a Dungeon Master would. Of course, things are still meticulously tracked in the background – but there are no big tables to look at or tactical maps to read.
“In Knights of San Francisco, I follow what I call ‘social change through escapism,’” says Filip Hráček, founder of Raindead. “I see two types of games. One type goes for pure fun (e.g., Doom). The other focuses on surfacing important topics (e.g., Depression Quest). It’s rare to see entertainment that lets the audience have escapist fun and at the same time become aware of a deeper message. It’s okay if that message only reaches about one percent of the audience; what matters is that the message is there – and that it can be decoded if so chosen. The whole game is a modern version of the medieval vanitas, except it’s wrapped in a fantasy romp.”
- Dynamic Combat: Simulated to the level of individual body parts. Cleave off someone’s leg, take it, and bash it over their head! An NLG system explains what’s happening to you in plain English.
- Make Your Choices with Caution: Every action has consequences! Make a mistake in battle and you could lose recruits in your party.
- A Living, Breathing World: Lots of the text isn’t pre-written, but generated. The world continues on without you.
- Quick Gameplay: Hop right into the fray! Experience automatic saving and no loading screens.
- Premium Experience: Single purchase with no IAPs.
Pricing & Availability
Knights of San Francisco is now available on the App Store and Google Play for $2.99.
Screenshots & Logos
Social Media / Communities
YouTube – https://www.youtube.com/channel/UCw-szA50Zcuc01vDVO-4i2g
Newsletter – https://us3.campaign-archive.com/home/?u=e232ffe7d6d21c3e969a1e651&id=69ea4d7259
- Personal: https://twitter.com/filiphracek
- Raindead: https://twitter.com/RaindeadGames
Headquartered in Prague, Czech Republic and based near San Francisco, California, Raindead was founded by writer-programmer Filip Hráček in 2015. Raindead is an independent studio responsible for maintaining an NLG-based weather reporting service (in Czech), along with developing the open-world book framework known as Egamebook – the core technology behind Knights of San Francisco. To learn more about Raindead and Knights of San Francisco, please visit http://egamebook.com/knights.