Wizard-Based Multiplayer FPS




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“If you’ve missed out on your letter-of-invitation to Hogwarts, then you might want to consider checking out Grimoire’s Kickstarter demo.”

– Garrett Glass (The Koalition)


Wizard-Based Multiplayer FPS Grimoire Now on Kickstarter


KNOXVILLE, Tenn. – Sept. 16, 2014 Grimoire—a PC multiplayer shooter featuring fast-paced, MOBA-style tactical combat and spectacular magic attacks—is now on Kickstarter with a goal of $42,000. The game’s innovative gameplay can be witnessed firsthand through a playable Combat Preview—available now!

Kickstarter URL:

Developed with the Unreal SDK by indie outfit OmniConnection, Grimoire borrows from DOTA 2 and League of Legends to deliver an eye-opening multiplayer FPS experience introducing everything from devastating “ultimate” attacks to customizable classes and specialized class-based passive skills. Grimoire’s magic attacks include targeting opponents with chunks of magma, deadly lightning, ice shards, clusters of stone, and even a massive meteor shower in a flash of light and color rarely seen in first-person shooters.

Four days in, the Kickstarter campaign for Grimoire has already secured $6,093 of its $42,000 goal. OmniConnection has also entered Grimoire into Steam Greenlight. Steam users are encouraged to visit the game’s submission to make the Steam release a reality.

Kickstarter funds will allow OmniConnection to release the game on PC by paying for brand new art assets, servers, and an original music score by Pirates of the Caribbean Online and Cradle composer Marcus Zuhr.

“We’ve always dreamed of an FPS where you can fight not with weapons, but with magic,” says Brent Caulfield, co-founder of OmniConnection. “This is why we made Grimoire—because we wanted to be über-powerful wizards capable of wielding the most awesome, destructive magic we could imagine. We have a pretty solid multiplayer Alpha build, but we need the support of the community to finish the job and deliver the full Grimoire experience.”

Kickstarter users considering backing the game can play the “Combat Preview” build—a single-player demo featuring 5 of the 10 classes in Grimoire. The demo can be downloaded from OmniConnection is also conducting Alpha multiplayer sessions with a separate build. Those interested in participating in multiplayer matches need to enroll at: 


Key Features

  • Fight fire with fire: Exciting magical combat in first and third person
  • Choose your weapons: Ten powerful wizard classes that can be customized with a variety of spells to evade and disrupt opponents
  • Three primary game modes: PvP Conquest, Arena—and a unique co-op mode, Safeguard
  • Enter the shadowy world of Grimoire: Explore an incredible medieval world that stretches from the dizzying heights of magical towers to the cavernous depths of lost civilizations


Although Grimoire has a total of seven planned game modes, the team has decided to focus primarily on three favorites for the game’s initial release:

  • Conquest: Battle to control key sources of magical energy known as ley-lines. The longer the ley-lines are held, the more energy is gained—including a large influx of power if one team manages to take total control of an area. Destructible objects can reveal new territory or bring the environment crashing down on your enemies.
  • Safeguard (co-op): Join fellow wizards in all-out magical combat against legions of monstrous creatures. The city is your battleground, and its people are in peril. Victory is measured not just in survival, but in how much of the city you manage to save. A special in-match progression system, quest objectives, and procedural event-driven enemy attacks ensure that this mode will have enough depth to satiate even the most diehard co-op fans.
  • Arena: Small groups of wizards (3v3 – 5v5) face off in tight quarters where death is final. Two teams compete in sanctioned slaughter to claim ancient weapons of incredible power. The bold player who captures one of these artifacts must spend time attuning to its nature. Once attuned, the player’s magical prowess will increase dramatically and assure that house’s victory. Unfortunately, attunement is a complex process that afflicts wizards with negative effects. Will you seek the unholy power of the artifact or face your enemies with might alone?


Grimoire gameplay trailer


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About OmniConnection
OmniConnection is a three-person indie studio focused primarily on creating innovative multiplayer first-person shooters. Developed with the Unreal SDK, Grimoire is the company’s first game. Originally an IT provider founded by Channing Burell, OmniConnection became a game development studio with the arrival of Brent Caulfield, responsible for Grimoire’s level design, and Kyle Phillips—who worked on Blizzard’s World of Warcraft, Hearthstone, and StarCraft and Diablo franchises. For more information about OmniConnection, please visit

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