Nowhere Studios’ Puzzle Platformer Feels Like The Next Limbo


Nowhere Studios

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$80,000 (US)+ Funded! August 2013


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“I can’t wait to get lost in the shadows and the rain of Monochroma” – Kellee Santiago, producer of Journey


Nowhere Studios’ Puzzle Platformer Feels Like The Next Limbo


ISTANBUL–First seen at the 2013 Game Developers Conference, the acclaimed puzzle platformer Monochroma is now heading to Kickstarter. Nowhere Studios, the Turkish studio behind the game, is seeking $80,000 in completion funds after 18 months of self-funded, full-time development. The game is due on December 2013 and will be released on Windows, Mac, and Linux — and eventually Xbox One, PlayStation 4, and Ouya.

Set in an alternate universe during the 1950s, Monochroma tells the story of a boy and his brother who witness a horrific crime committed by an evil corporation. The brothers must now survive six hours of devilishly clever puzzles in order to save their world from tyranny.

“We support human rights and are against violence in every form,” says Burak Tezateşer, Executive Producer at Nowhere Studios. “Monochroma stands against the savage capitalism that exploits child labor and strips the planet of its natural resources for selfish financial gain.”

Inspired by current events as well as the developers’ childhood memories of moving from the countryside to Istanbul, Monochroma tells its story without any cut-scenes, narration, or in-game text. Players learn about the environment and follow the story through carefully crafted black-and-white visuals with splashes of red. As a result, the story is instantly understandable by players of all nationalities – without any localization required. More so, the puzzles in Monochroma take a more realistic approach by blending in with the environment. Accurate physics simulation ensures that interaction (pushing/pulling objects, sliding, jumping) always feels right.

Another Monochroma trademark is the relationship between the two brothers. Early in the game, the younger brother injures his leg after a bad fall and now must be carried by his older sibling. At times, the player needs to temporarily stop carrying him in order to solve puzzles. However he can only be placed near safe, bright areas—because like most kids, he’s afraid of the dark! This gameplay mechanic defines Monochroma as a cerebral, methodical puzzle game that rewards players who are caring and brave at the same time. Being a responsible older sibling is mandatory—just as in real life.

The deadline for Monochroma is Saturday, August 24.

A fully-functional demo can be downloaded from The demo includes the first 30 minutes of gameplay and runs on most Windows, Mac and Linux PCs equipped with a modern GPU (graphics processing unit). The game’s soundtrack was recorded by Turkey’s well-known psychedelic folk band Gevende. Cutout artwork and animation are credited to multi award-winning LOV B&D. Steam users can support Nowhere Studios on the game’s Greenlight page.



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About Nowhere Studios
Nowhere Studios was established in 2010 with the goal of bringing games made with passion and skill to players all around the world. We seek to infuse the spirit of classic games into all of our next-gen titles to make games FUN once again. To learn more about Nowhere Studios, visit

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