Depth of Extinction

A sharp turn-based strategy game

HOF Studios

“If you’re a fan of old-school turn-based games, then you will enjoy the hell out of Depth of Extinction.” – Sergey_3847 (GameSkinny)


Face Permadeath in an Underwater Abyss to Safeguard Humanity in Depth of Extinction

Now available on Windows, Mac, and Linux

  ATLANTA – Sept. 27, 2018 – Depth of ExtinctionHOF Studios’ sharp turn-based strategy game with roguelike elements – is launching today on Steam, GOG,, and Humble! Inspired by genre stalwarts XCOM 2 and FTL: Faster Than Light, the game allows players to handpick fighters from a roster of hardened operatives to join their squad – then battle vicious factions and killer machines in defense of mankind. Depth of Extinction’s terrifying underwater world is rife with violence. Players into complex gameplay, real permadeath, and superb pixel art have much to look for – whether they’re strategy novices or veterans looking for their next jaunt. Deep Rising Thousands of years ago, an unknown calamity plunged civilization as we know it to the bottom of what is now a vast ocean. As the waters rose, those who survived the event formed a new society known as the “Creators” and rebuilt the human population – producing advanced technology to better suit their needs. However, as eons passed, the Creators faded from existence – leaving behind remnants of their civilization and technology. With the seas more uncertain than ever, mankind has split into multiple factions – including “The Republic,” which used the machines left behind by the Creators and became the most stable faction (while the others favored violence instead). However, these machines started to fail them – and the population grew wary of the future. With rumors of killer machines or worse in faraway seas, humanity’s only chance at survival is to venture into the unknown. Depth of Extinction’s engaging storyline is rich in detail – unfolding gradually through random encounters. For maximum tactical freedom, the game allows you to choose from 8 different classes (each with their own unique skills) and up to 115 different weapons, armor, and items. Think ahead – and think fast – to remain in one piece after each mission! “I started playing tactics games in the ‘90s with the X-COM franchise. It’s funny to think that I’ve had a long-running love for the genre for a couple of decades now,” says Mike Stumhofer, founder and lead developer at HOF Studios. “My favorite game at that time was Terror from the Deep. Depth of Extinction is essentially a spiritual remake of that game with a fresh take on the modern XCOM gameplay mechanics – including random encounters. Most games focus on creating threats to humanity like aliens, zombies, vampires or other monsters. Our game is grounded in something more realistic. The greatest threat to humanity is humanity itself. Our characters don’t know what caused the fall or how we got to where we are, but we know that the root of the evil was humanity itself.” Key Features
  • Experience an emergent storyline through random encounters and real permadeath.
  • Fight fire with fire in thrilling turn-based tactical battles.
  • Enjoy stunning pixel art that blends the old with the new.
  • Choose from 8 different classes – all with their own unique skills.
  • Gear up with more than 115 different weapons, armor, and items!
Pricing & Availability Depth of Extinction is now available on Steam (PC, Mac, and Linux) for $17.99 – a 10% discount. The game will return to its original price of $19.99 on October 4. Depth of Extinction is also available on, GOG, and Humble. Store URLs: Steam GOG Humble Assets Trailer YouTube Download Screenshots & Logos IMGUR Download Social Media HOF Studios Facebook – Twitter – YouTube – LinkedIn- Instagram- Depth of Extinction Facebook – Twitter- Reddit – About HOF Studios Based in Atlanta, HOF Studios was founded in 2015 by software engineer Mike Stumhofer to bring fun, retro-inspired games to life. The studio’s first title was Cubicle Run for iOS and Android in 2015. Since then, HOF Studios has continued to develop new game experiences featuring appealing storylines and exciting gameplay – exemplified by Depth of Extinction, its first PC release. Additional team members include developer Kevin Dressel, pixel artist Sebastien Vakerics, and writer Chris Krubeck. To learn more about HOF Studios and Depth of Extinction, please visit  

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