Developer: Khayalan Arts
Location: Jakarta, Indonesia
Release date: September 29, 2021
Price: $12.99 (Steam)
Awards & Recognition
- Unity for Humanity Winner (2020)
- Level Up KL – Sea Game Awards Finalist (2020)
“[SAMUDRA] is a gorgeous looking game.”
– Paula Moore (LadiesGamers)
“If you’re looking for a fantastic story, slick artwork, and engaging gameplay, SAMUDRA is available now.”
– Dale Bashir (IGN Southeast Asia)
“SAMUDRA is gorgeous.”
– Jonah Ehlers (Movie Games and Tech)
Review requests can be sent to email@example.com
Khayalan Arts allows the contents of SAMUDRA to be published through video broadcasting services of any commercial or non-commercial purpose. Monetization of videos created containing assets from SAMUDRA and explicitly allowed by Khayalan Arts.
El Lim: Head Dev, Music, Art Direction & Marketing
Jansen, Farid & Yoga: Programming
William & Stacey: Art, Graphics
Gio, Gaby & Antony: Art, Animation
Contact & More Info
Novy client page:
Developed by Khayalan Arts and featuring haunting locations, menacing creature design and devious puzzles, SAMUDRA dares players to take on the role of a child who must go on a perilous journey across the ocean floor …
In the not-so-distant future, the world has been completely swallowed up by a toxic flood caused by climate change. Most animals are extinct, resources are scarce, and there are only a few safe havens left on the surface. One day, a child – one of the “Surface-Dwellers” who requires a breathing apparatus to endure Earth’s toxic atmosphere – helplessly sinks to the bottom of the sea. Away from civilization, the little Surface-Dweller must face horrific pollution and bewildering underwater creatures on the way to the surface.
- Immerse yourself in an environmentally-conscious narrative about pollution and climate change.
- Explore a heavily polluted underwater world.
- Dive into the game without the need for any spoken or written dialogue.
- Test your wits through challenging puzzles and thrilling sub-aquatic sequences!
- Contribute to a good cause: helping to reach a goal of 70% reduction in plastic usage in Indonesia by 2025.